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While many researchers are looking for new pills to cure our ailing minds, Gazzaley turned to technology—specifically, interactive, immersive technology. His bet paid off in 2021, when Akili, a company he cofounded in 2011, received FDA approval for EndeavorRx, a game-based digital therapy for attention-deficit/hyperactivity disorder. It was the first—and to date only—FDA-sanctioned video game.
Over the next 30 minutes, Gazzaley provided a rapid-fire pitch on how immersive technology could improve mental health in a meaningful way.
The rationale: experiential medicine — “For thousands of years, we humans have been creating and ritualizing experiences—music, art, dance, story, sports, and games—to enrich our lives,” Gazzaley said. These same experiences can also improve anxiety, fear, grief, pain, and other aspects of mental health. “We know that even witnessing a single traumatic event can detrimentally impact a brain for a lifetime. Can a counter-transformative experience work in the opposite direction?”
The science: closed-loop reinforcement — “Think of it as the world’s ultimate personal trainer,” Gazzaley said. While a user is playing the platform-like Endeavor game, sensors continually monitor performance data. The game then adjusts the difficulty, rewards, and sensations (sounds and vibrations) to stimulate key attention-based neural circuits over and over.
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